A note to those who read the first sentence of this before – Sorry. I was trying to save it as a draft, and it posted instead.
Sword Art Online: Hollow Fragment is a recent game for the PlayStation Vita based off of a popular anime series, Sword Art Online (SAO). I admit, I am a fan of the show, and that may color my impressions a little.
Very quick overview of the game. It starts at the end of episode fourteen of the anime, and then branches into a totally different storyline. There are two parts, floor clearing and the hollow area. Floor clearing is a series of 25 dungeons that you have to clear to beat the game. This part is actually a direct insert of the previous SAO game Infinity Moment. The hollow area is an open world area where you engage in a side story with a new character, Philia. This part of the game is rather difficult, and is stylized for slightly higher leveled players.
It would be hard to give this game a genre, but it plays like a mock MMO. It is single player, but it allows nearby people to play together through adhoc multiplayer.
There is a lot to like about this game, but unfortunately, there is also a lot not to like.
I’ll start with the crappy stuff so I can end on a high note. There are four major issues that I see, although one might not matter for everyone. These are repetitiveness issues, not great translation, a grindy romance system, and a bit too much fan service for me.
The biggest one for most people is probably the translation. While you can easily understand what is said most of the time, changing their battle strategy can be a major pain. They talk in strange half sentences, and if can be hard to tell what exactly you are instructing the ally to do from now on. Most of the story is pretty good. While this isn’t a big deal for me – I find it kind of funny and endearing – it annoys many people. Bandai Namco certainly could have put more work towards this. It was clearly not written by a native English speaker.
Another thing is that it tends to be kind of repetitive. Again, this is something that does not bother me that much. The combat system is intuitive enough that although fights tend to play out rather similarly, it is still very fun. Still, the side quests you have to do are very repetitive, slogging against enemies can be monotonous, and you do level up very slowly.
The creators of this game implemented a romance system, but it is rather disappointing. It consists primarily of talking to people until you have a prompt, and then pressing right trigger. There is little benefit in completing it, but it allows you to reset your partners A.I., which is helpful in unlocking their outfits, and tuning them towards how you want them to act. This is my biggest annoyance with this game. You could honestly just watch t.v. for hours and spam the conversations with the R-trigger to eventually get the max relationship rank, but it seems a little much, even for added A.I. customization. However, It doesn’t take that long to get the fourth rank, which allows you to give them new armor, which can be really good.
My third problem, one that some people won’t mind, is the large amount of fan service implemented in the game. This honestly bugs me more than the translation and repetition, if only because it makes the game hard to play in public. During battles it isn’t that bad, but some of their costumes are very revealing (Sinon’s especially, which I think is because her character’s base personality has less potential for fan service, they gave her very scandalous bonus outfits). Additionally, the storyline is not the greatest. It is entertaining, but it is no Persona or Danganronpa.
However there are some really good things about the game as well. It’s actually kind of hard to explain why I like the game so much seeing all the problems in it. However, some big things are the combat system, the world design, and the little things.
The world is pretty nice looking. The floor-clearing route isn’t as beautiful as the hollow area, and that’s because it was ported from the prequel, and wasn’t heavily redone. The hollow area though is amazing. It has some beautiful scenery, and is really fun to explore. The open world design of the hollow area can be difficult to navigate, but that makes it feel like you’re exploring.
The combat system is really good. There are a variety of weapons for you to choose from, and numerous skills. The skills are divided into three categories. The few Passive skills, sword skills, and battle skills. Passive skills give a flat bonus all the time, but you can have only one active at once. Sword skills are special attacks you can make with a weapon that are unique to that weapon. The more you use that weapon the more skills you unlock. Battle skills generally function as temporary buffs or debuffs, while some have instant effects such as healing or restoring HP. Battle skills are unlocked through going through skill trees and learning sword skills, and as such you sometimes need to train a certain weapon to gain access to a powerful skill. You normally auto-attack, but there is a burst bar that allows you to make powerful, but standard, attacks. These attacks deal increased damage, and can be used to make effective combos with sword skills, but they do not gain special abilities like true sword skills. There is a risk system, which is increased by certain actions. The higher your risk the greater damage you take, and the slower your burst meter refills. Both allies and enemies gain the benefits and penalties of a risk score. There are many things that affect risk, but the major one is switching, which resets it among your group. However, you can only switch once about every thirty seconds to a minute, so sometimes it can be better to take the risk for a little while. This was a long paragraph because there is a ton to the combat, and there are things I didn’t even mention, partially because I haven’t mastered them yet, and partially because it’s over cluttered as it is.
There are lots of little things that make this game great, the added items, and what sort of events happen. What makes if feel like an MMO without other players. One thing that ties the game to the anime right away is a grayed out log-out button in your HUD. In the first episode of SAO they lose the ability to log out of the game, and you see that in this game. You start at level 100, having played through three-quarters of the game by the time you start. You can’t go back to those areas due to a glitch in the system. You have items that are shown in the anime, and you can get others. In the hollow area you can randomly run into high level bosses, just like in an actual MMO, and everywhere in the game you can run into another group of people training together fighting monsters. They might ask you for your help for a while, and you can lend it. This makes it feel sort of like a real MMO.
I honestly love this game. It might not be the greatest game I ever played, but it is one of the most unique. The mock MMO system works really well, and should be familiar to those who have played actual MMO’s online. Still, it is something total newbies can get into as well. I know, because I never really play online games. My computer isn’t good enough. The world is beautiful, and the characters and events are fun for fans of the series. It also has the potential for hundreds of hours of gameplay.
I would give this game an 8 out of 10. This is mostly because of the unique MMO-esque combat system, which as far as I know is only in this game. The game looses some points for the poor translations, and relatively lackluster story, but it’s gameplay is solid and enjoyable.